STEAM (Science, Technology, Engineering, Arts, Mathematics)
These programs focus on providing hands-on learning experiences in one or more of the following categories: science, technology, engineering, arts and mathematics.
Clicking the program names below will take you to the organization's website. Ready to request a program? Fill out this form and the provider will respond to your request.

Crafty Gemini Youth Development
Provides students with a comprehensive, experiential learning environment that cultivates creativity, practical skills, and entrepreneurial thinking. By engaging students in diverse hands-on activities, the curriculum enhances problem-solving abilities, teamwork, and self-confidence, while also introducing them to potential career paths in creative fields.
Ages: 11-13 (Middle School)
Offers: 3-4 session series.

Cultural Arts Coalition Science Club
Designed to academically supplement elementary school students in science, technology, engineering and mathematics (STEM) areas by offering exposure to the STEM areas in ways that directly impact students’ lives. These offerings help to ensure that children from low socioeconomic and minority communities are competitive, stimulated and engaged. The program will enhance students’ creative and critical thinking strategies. Participants are expected to learn and be introduced to new concepts in the STEM areas, which ultimately will enable them to be competitive throughout their future academic and work careers.
Ages: 0-5 (Pre-Kindergarten), 6-10 (Elementary School)
Offers: Single sessions.

Let's DJ program - DJ E-LO Global
Utilizes the "Music Together" evidence-based practice to teach young children the art of DJing, as well as building students' self-esteem, character, and decision-making skills. The program centers around four basic principles: 1. All children are born musical; 2. All children can achieve basic musical competence, such as learning to sing in tune and dance accurately to a beat; 3. It is important for parents and caregivers to participate in class and model music-making for their children, regardless of their own musical ability; 4. The environment that best fosters young children's musical growth is playful, musically rich, and developmentally appropriate.

Music & Arts Program for Youth
The Music & Arts Program for Youth (M.A.P. for Youth) provides exciting, hands-on enrichment experiences that inspire students to discover their creativity, build confidence, and explore future career possibilities. Engaging enrichment sessions are designed for elementary, middle, and high school students and include interactive experiences such as introduction to piano keyboard, guitar, ukulele, drums and digital drums, creative art projects, and exposure to exciting art and music careers that pay while being creative.
Students are encouraged to express themselves, collaborate with others, strengthen problem-solving skills, and unlock their unique talents through meaningful, age-appropriate activities that promote both personal and academic growth.
M.A.P. for Youth creates enriching opportunities that combine creativity, education, and hands-on learning to help youth grow academically, socially, artistically, and creatively while encouraging them to dream big, explore their passions, and develop skills that can positively shape their future.
Ages: 6-10 (Elementary School), 11-13 (Middle School),14-18 (High School)

UF Florida Museum of Natural History
Choose from our current programs that reach children of different ages in different formats. Each initiative is categorized based on age, to offer programming that is consistent with youth development and academic needs: Early Explorers (ages 3-5) will have the objective of fostering the curious nature of early childhood audiences and help build the early foundation vital to a love of science learning; Science Surprises (ages 5-11) seeks to instill in children an interest in science and help them become better problem solvers by using creativity and scientific inquiry; and Museum in the Parks (ages 11-14) has the objective of engaging them in authentic scientific learning experiences and exposing them to diverse STEM careers and outdoor spaces.
Ages: 0-5 (Pre-Kindergarten), 6-10 (Elementary School), 11-13 (Middle School), 14-18 (High School)
Offers: Early Explorers (3 sessions), Science Surprises (4 sessions), Museum in the Parks (1 session)